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↫ State of the Game ↬

Winter seems to finally be relinquishing its grip on the city and its environs, with temperatures rising during the daylight hours and days bringing more rain than sunlight. As March begins, shoots of green grass begin to peek through the mud left by snow melt and pollen begins to collect on everything The trees are budding, insects are buzzing around street lamps, and everywhere, residents are holding cleaning sales. Not unlike garage or estate sales, these curbside events are designed to clear out the old and make the old new for someone else. They're something of a spring tradition in Aterat (never mind that you've never heard of them, even if you've been here a while).

The Mechanical menaces seem to have disappeared with the snows and things have been quiet since the winged broadcast. Maybe it was a false alarm? Stranger things have happened!

Administration:

Activity Check: Given the speed of the game and hose casual we all are, I've decided to switch up AC a little. It will still be check-in only, but will no longer require a proof and will be quarterly. The first check-in commence now and will last until March 15.

The spring Test Drive Meme is live and, as always, all prompts given can be used by either existing or new characters.

Existing characters can comment there, create your own logs or posts, and comment to others.

Note: Keen an eye on the "Invasive Species" prompt from the Test Drive as it's going to play in to the even in April!

If you any any questions, as always, ask them here, and as always, use this post to plot. Have fun!
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↫ State of the Game ↬

The days grow shorter, and a chill has set into the wind, which seems to be blowing with more callousness, or maybe that's just the general perception around town. Truly, the residents seem to be more short-tempered of late, and no one seems to be sure why.

Those who have a psychic sensitivity may get a sense of a growing unease in the locals, almost as though the city is primed for something, and not something good. They've taken to hanging prisms from their front stoops, in windows, over shop doors, and in market stalls, urging the outlanders, that's all of you, to do the same. If questioned, they claim they're ward stones, to keep the spirits from meddling in the affairs of the living.

For those of you who have spent more than one autumn and winter in Aterat, it seems strange. They've never mentioned something like this before.

The first snow flurries, albeit rare, will begin to fall around mid-November but without a frozen ground to stick upon, it soon melts, leaving much of the non-cobbled avenues a slushy, muddy mess. The storm clouds that bring the snow leave the days overcast and the nights bitingly chill.

It's sweater weather, and maybe someone should think about hot chocolate…

Administration-wise, activity check is up, the Test Drive Meme is still available and the prompts there can be used for current players as well, through November!
I always encourage people to use the Content Submission and Plot Requests pages, either to suggest events or to request information for characters to explore respectively. Enjoy the setting and engage with it! Aterat grows with your interaction!
Event: Must Be Reaped
(The Reaping, Part 2)

It becomes clear as the month shifts from October to November that the locals might have been on to something. The mood seems to lighten as the days go on, at least for the natives of Aterat. For the newcomers, though, things may not be as smooth. It really depends on how you choose to spend your time.

It begins as an impression, a feeling that maybe you're not as alone as you believe yourself to be, then progresses to a shadow over your shoulder in the mirror as you're shaving or brushing your teeth. Then, later, that shadow might be following you home, or to the store.

The days go by like this, ever more plagued by the shadow that may or may not be trailing you, until there, around a corner, or in your living room, is the specter itself: it could be someone from home who's passed on, someone you haven't seen for years, or someone you saw only yesterday. It could be someone you know here, or someone you've known elsewhere, but one thing remains consistent with them: they stay. They stay and they are someone you feel you owe something to, be it an explanation, an apology, an acknowledgement of gratitude.

They don't speak, don't sit, don't react in any way when spoken to, but stare forward as though they don't see you.

There are two ways to get rid of them and the feelings: you can take the opportunity to confess whatever it is you feel you need to, which will dispel them, but will leave you with the at times overwhelming need to tell someone else about it, or you can seek the company of others. The specters seem to disappear when in groups of at least two, and spending time with those people seems to keep them away for a time.

It seems when surrounded by friends or strangers, the need to tell them grows, but once the message is shared, you feel lighter, that is unless you leave as soon as the confession is delivered. No, it seems the best idea is to spend time with those you've come to call friends or loved ones, enjoying their company.

If questioned, locals will encourage this, or at least to ward them away with the same prisms they've all begun to favor, though you'll be cautioned this will only protect one place from the visitation, not a person, not even if a prism is carried.

If you any any questions, as always, ask them here!
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State of the Game: July/August

The sporatic rainstorms of the previous months have abated, leaving Aterat and its environs warm and humid. The encroaching mist is still a problem, but it doesn't seem to be creeping any closer, either. So very odd.

Another odd thing passerby may notice is a new shop front present in the market district. It isn't uncommon to see new arrivals opening businesses, but no one seems to be taking credit for this one. It appears to be under construction, and while improvements to the facade seem to be moving apace, no one ever sees anyone actually working on it, either. Lockpicks won't open the door for anyone industricous (and morally gray) enough to try, and the expansive front windows are blacked out.

Event: We Are All Made of Stories

(Event credit goes to Whimsy!)

As another month rolls around, things seem to carry on as usual around Aterat as they have for a while now, but as the days pass, people might start to notice that there’s some kind of trend spreading across the city. It starts in small waves at first, nothing that would strike anyone as particularly odd.

One might come across a group or two of the younger locals gathered in the late summer evenings around a fire telling stories to either spook or amuse their friends, each story more wild than the last in an attempt to ‘win’ the game they seem to have decided to play. Best story gets the last s’mores and bragging rights until the next game! Who doesn’t love that? But it’s just good, innocent fun at the end of the day.

Then there might be the odd group at the pub sharing a weird tale or two that they remember from their youths, or heard from a coworker that sounds a little tall even by Aterat’s standards… Probably the product of a little too much ale and the late hour, right? Sure… Strange, though, that more than one person finds themselves claiming to have seen or experienced something similar to the story in the nights following. It must be a coincidence and nothing more…

From there, the inevitable shift continues, moving from the shopkeepers in the market to the guard and onward through the rest of the city. It seems like everyone’s got some kind of story to tell, and they’re incapable of keeping themselves from sharing it with whoever might be around to listen… And as the stories spread, the odd sightings and experiences get more frequent by the day.

The only commonality people might offer if someone asks around is they thought they saw someone out of the corner of their eye just before they felt the need to share. No one is quite able to describe them, beyond a woman in a long, dark gown and a large leather-bound book tucked under her arm.

Finally, the one group that hadn’t been among the storytellers so far is struck. Those not among the ‘locals’ start to feel the terribly odd compulsion to share something as well. A nagging thought tugging at the back of the mind, a story or legend, recalled that they need to get out. Maybe it’s something they have firsthand experience with, but can’t quite prove it happened to this day… Maybe it’s an old tale that they heard growing up or was shared by a friend that stuck with them. It could just be some legend handed down over time that no one quite escapes from hearing once in their life. But whatever it is? They have to share it, and their hand reaches for the tell-phone without even realizing it.

Before long, the story is shared. Maybe a couple people message back to talk about it, laugh a little at the silliness or theorize about what truth might be buried at the bottom… The sharer might feel a little tired, but the weight on their mind is lifted and they can go about their day as normal beyond that.

Until… The story comes back, and not by word of mouth…

Welcome to story time, folks!

For the month of August there is now an unknown entity that lives off of stories roaming around Aterat.

The basic idea is it will creep up on your character at some point in time, and compel them to share a particular tale from their world. Whether it’s a ghost story, an urban legend or a piece of folklore from their own world, your character will find themselves unable to keep from opening up the Tell Phone network and sharing. The feeling will dwindle and go away once the tale has been shared, the entity satisfied. Because the story has been drawn from your character’s mind, they might notice they feel a little tired after the fact.

The magically inclined and attuned might be able to tell as it happens that they’re being affected by something outside themselves, but they can’t stop it either. There is also the off chance that those who are particularly observant of their surroundings (Magically inclined or average person) might think they see someone in the shadows or out of the corner of their eye before the feeling hits, but again, they can’t do much about it. The entity won’t let your character see her more than once if she realizes you know she was there. Plus, once she gets her free meal, she leaves pretty quickly.

That said, her being satisfied doesn’t mean that it’s over.

A few hours later, your character (and potentially those who heard the story) will find themselves confronted with the subject of the story shared! Depending on what the tale was, this means that they could be dealing with any number of situations.

Some examples include (but aren't limited to!):

Maybe your character is lucky, and they shared a story about a spirit/creature that’s totally benign, known for being particularly ‘helpful’, either imparting wisdom or doing nice deeds around the house or business…!

Maybe they were less than lucky and shared a story about a mischievous spirit that’s known for playing pranks...

Maybe your character shared something a little less fun to think about and now there’s a ghostly figure wandering the halls whose mournful cries keep people up at night.

Or maybe your character got dealt the worst hand of all and shared a story about something known to be quite unsettling as they follow at best, or are deadly hunters at worst.

In order to end the effects, your character might need a little help from someone else! Or maybe your character knows just what to do, and is saddled with the task of helping people who heard the story too. Or maybe it’s a whole big epic team up to deal with it between a couple or more characters!

So, The tone for this event can range for each character from quirky to exciting or downright scary! The choice is yours!

At the end of the month, the entity will simply return to its slumber with a head full of new stories. Any lingering spirits/creatures will disappear at that time and things will go back to normal.

Considering the wide variety of canons/world types the characters in game come from, it should be a really fun way to get creative and collaborate! Of course, this is not mandatory, it’s just something to have fun with for those interested!

It isn't mandatory to be involved with the manifestations of any stories shared, either, so feel free to use stories told as a springboard for new CR as well!

Please use this post to plot as not everyone has the same method of contact!

sotg: June

Jun. 13th, 2023 11:48 am
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State of the Game: June

The rains from June are still going strong and becoming a lot less predictable. The sky will be clear one minute (aside from the looming mist at the borders of the territory), and the next dark clouds roll in and a downpour ensues for a few minutes before the clouds clear and the only lingering hint it happened at all are the standing puddles quickly evaporating upon the cobbles.

The event from May is still going strong, and you're free to continue using the May plotting post to plot for it.

OOC Note

May has been an eventful month for all players and as such, I'm choosing to pass everyone for Activity Check this month. Don't worry about checking in, I hope everyone's lives settle down and they start feeling better, and don't worry about check-in at all!

Bonus Activity is and always will be available, so submit for points whenever you'd like!

sotg: may

May. 1st, 2023 05:46 pm
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State of the Game: May

The rains that persisted through March and April have begun to abate, but they bring with them strange new occurrences. It's most noticeable in the Harbor district first, and from the lighthouse's peak specifically: the mists that enshrouded the horizon on all sides are growing thicker. Where once it was a wall, ever more distant as more land was restored, now it reaches into the sky on all sides to those with eyes to see it, and it is an impenetrable darkness. It hangs there, in the distance, not drifting any closer, but not thinning or receding either.

Ominous though this new situation is, a week passes with this as its only change. The weather becomes steadily warmer, though the nights are pleasantly cool, and aside from the strange change in the mist that demarcates the borders of Aterat and its surroundings, nothing seems amiss. People are concerned at first, and the changes are the topic of many conversations around tables in the tavern and other eateries, but as spring is quickly racing toward summer, talk of other things take precedent soon enough.

Well, until the rumors start to fly…

Event; What Lurks

Note: For clarification (and because I completely forgot a timeframe); the rumors will begin to fly the week of the 7th- the 13th, the actual invasion will begin the following week.

They come from the ranchers first, and those who hunt the more wild places or fish the waters: there are things in the mist, they say. One could almost bargain the tales off as fantasy if not for their similarities. The beasts all seem to vary in size and shape from the tales, though none can give definitive descriptions: some say they've glimpsed squat, round little creatures scurrying about through the gloom, and others claim to have seen the towering silhouette of a beast with claws and a mane of writhing tentacles.

That one sounds the most far-fetched, of course, but who's to say in a place like Aterat, built from memory by two demigods who may not really know what they're doing?

Those intrepid enough to stray near the mists in any direction in an effort to investigate these reports should reply here to get info on what you may personally find. This can be solo or in a group (but know that this is dangerous and a group is suggested).

Those who find it wise enough to stay within the city and away from the walls of mist aren't completely safe, though. You see, there is some truth to the rumors of creatures in the mist and some of them, smaller ones, those who can weasel a way past whatever wards might be keeping them at bay, have a taste for flesh...namely yours. They're no larger than a housecat, round and run on stubby legs, and are shrouded in a fur so dark, it seems to not possess a shine. They have beady little black eyes and short snouts full of sharp little teeth and claws that can do some serious damage.

They can be killed, though, if you've got the stomach for it, and from inside of the body, a small, silver orb of crystal will emerge. It will float two feet from the ground before you, over the body it had recently left, shine a bright light over you, and disappear. One week later, one small, inanimate object from your homeworld will be found in your room. Curious, right?

If you have any questions regarding any of the events, please ask here.

Please use this post to plot!

Important Note: None of the events are required, of course!

STOG

Dec. 3rd, 2022 10:03 pm
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State of the Game: December

A cold snap seems to have gripped Aterat and it's environs throughout the beginning of the month, and by the 4th, a thick snow begins to fall, heavy continuously. Temperatures continue to fall through the proceeding week, and industrious residents may want to look to shoveling in an effort to keep the roads and sidewalks clear.

The trees that appeared last month have lost all their leaves and stand skeletal in the snow, icicles drooping from branches, and eves, and just about everything.

There seems, also, to be a rash of incidents involving missing items, swapped curtains, and curdled milk, but we'll get to that in a moment. First off, some OOC tidbits:

» The Test Drive is up, so invite your friends!
» Don't forget to get your activity check in!
» As always, if you see any broken or inaccurate links, let me know!

Event 1; Mischief is Afoot

Beginning on the 4th, as the snows begin to pile up, the days are becoming shorter, and everyone is treated to (or plagued by) a lot of snow and cold, things start...happening.

They're mischievous pranks at first: your keys seem to have gone missing, your milk is curdled, you can only fine your left shoes for all the pairs you own. Annoying, yes, but nothing life-threatening. That's how Midwinter mischief should be, right?

Things escalate quickly. What were mild pranks the first few days turn into dangerous situations a few days in to the snow and the strangeness: Maybe you're walking home only to narrowly avoid a heavy object being dropped from a balcony overhead, or the ground beneath you opens into a sinkhole as you're walking or riding. Looking around, you may even glimpse a small, giggling form disappearing into the snow. Was that a stocking cap and a billowy gray beard?

Event 2; A Hunt for Yule Lads

On the 9th, a strange transmission will be broadcast to all Tell Phones. It is full of static, and the voice is deep, deeper than any human throat could hope to create.

"The Lads are wrong and not mine. End them and leave proof on your doorstep or Ward your Residence against them. Trap them and leave them for me, and Krampus will reward you.

There are Thirteen."

There is no network ID and no way to respond.

OOC Info: The Yule Lads are thirteen gnomish creatures in colored stocking caps with bushy white beards. They have magical abilities that allow them to hinder pursuers, but they are also able to be avoided or tricked. They can teleport sort distances, make themselves invisible, conjure small items, and transmute substances to a degree (think turning a knife into a mockingbird or something like it). They are not typically together.

If any of them are ended (read 'killed'), captured, or residences or buildings are made secure from their entry by the 16th, things will go back to normal, relatively, though it will remain bitingly cold and the snow isn't going anywhere.

If characters were successful, on the night of the Christmas Eve, they will hear tinkling bells outside their door in the dead of night, and left there will be a present. Inside this present is something very specific and special from home. It could be nearly anything (with the caveat being it can't be an item unable to fit through their apartment door and can't break the game setting).

Event 3; A Winter's Ball

The 18th will herald a message from Halcyn, happy to see everyone survived the mischievous Yule Lads, and also happy to announce she'll be hosting a Midwinter's Ball at the Ballroom in the Noble district, for old times' sake.

She reminds everyone she'll be providing attire through the local seamstress (no pressure, Rhy), and that it is a formal masquerade ball.

OOC Info: There will be a log for the ball with specific information the week of!

If you have any questions regarding any of the events, please ask here.

Please use this post to plot!

Important Note: None of the events are required, of course!

sotg

Nov. 8th, 2022 12:52 pm
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State of the Game: November

After the final midnight of October, the mirrors no longer lead to the Dark Hour and anyone left trapped there awakens in their bed covered in a cold sheen of sweat. Maybe it was all a bad dream?

The weather continues to turn cool and crisp, with chill breezes from the north and west. Shops around town have started selling various ciders (adult and otherwise) and day trips to the market are filled with the smells of cinnamon, clove, allspice, and ginger.

Many bakeries throughout the city are featuring pastries, drinks, and the like featuring a spiced gourd suspiciously like a pumpkin, and...

Were there always this many trees in the city? Every street seems to be lined with trees ablaze with autumn colors. There are even a few in the Harbor District. That can't be right, can it?

We'll get to all that in a moment. First, a bit of OOC information:

» The Test Drive is up, so invite your friends!
» Don't forget to get your activity check in!
» As always, if you see any broken or inaccurate links, let me know!

Event; Autumn Leaves: A Memory Share Event

At some point during the late night between November 8th and 9th, all the trees that have appeared throughout the city, and those in the park, seem to have dropped their leaves all at once.

Seriously, everything had been outside at the time is covered in autumn leaves. It's going to be a monumental task to clean it all up, and while the Aspects do provide everyone with a free place to live, they don't cover lawn maintenance for the areas around the apartments or anywhere else in the city, for that matter. Everyone might want to do their parts.

There's something strange about these leaves, though. You may notice by accident, but the veins in these fallen leaves seem to be...moving. It's what prompts you to pick one up, and as you look more closely, trying to see if maybe it was a trick of your eye, it changes, and suddenly what you're seeing isn't a brilliant red or gold leaf, but a scene playing out in your mind.

It's a memory of yours, no doubt about that, but what made you relive it? And, more importantly, what caused the same scene to broadcast through your communicator to everyone else, as though they're watching the latest streaming episode? You won't know it broadcast until you check, or you wonder why you're getting notifications when you didn't post to the network.

OOC Info: The memories shared will post to the network as a video without the user's consent and isn't able to be deleted. People can respond to the post as though it was one you'd normally make with the device, though, and characters can respond as well. These memories can be anything at all, and as brief or as long as you'd like. You can also post multiple memories if you so choose, but keep in mind if there is triggering content in the memory, it must be under a cut and properly warned for. A proper warning is not 'disturbing content', but explains what type of content is behind the cut.

The chance for the sharing of memories will occur all month or until the leaves are disposed of.

Here's a chance for characters to bond and to share things they wouldn't necessarily with others! Have fun with it, and remember: it doesn't have to be sad or traumatic. It could be the last time you won a game of cards! Go wild!




If you have any questions regarding the event, please ask here.

sotg

Apr. 16th, 2022 04:53 pm
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State of the Game: April

Spring is clearly springing. The strange carnival has disappeared as mysteriously as it arrived. The town is still reeling from its arrival, though none of the natives seem surprised it arrived or suspicious of where they've all gone.

Buzz has begun about the tournaments starting up for the spring and summer at the gladiatorial arena, as well as the new Chocobo racing season at the Circus complex, and there might be prizes there for anyone interested in participating.

Remember, if you guys think of a place that could be a fun addition to the city, you can submit it on the Content Submission page! It doesn't have to be a place for your character's homeworld. It could be something that came up in OOC conversation or whatever sparks inspiration!

And for a bit of OOC information, the following pages have been updated and/or added:

» New Test Drive is up, so invite your friends!
» The FAQ and Residences pages have been updated with information regarding characters who are underage. » All pages should be up to date (but if I've missed something, please let me know!)

Event; Academia Mysterium (Begins Monday April 18th)

Note: This will be a slowly developing and ongoing plot happening in the background and progress will be made based on player involvement and character investment.

Beginning Monday, the 18th, while going about your daily business, it will become increasingly obvious something has changed. The natives seem to be abuzz with chatter about something none of the newer arrives have ever heard mention of before. The Academy. The topic of conversation seems to be the same: where it could have gone, how no one has heard from anyone there in some time, and so on.

If questioned, they will seem shocked you don't know that the great city of Aterat was known worldwide for its Magic Academy, evidently a place the magically inclined the world over attended. It's all rather strange, of course, but no stranger than anything else that seems to spontaneously appear in the city and seem old hat to the natives.

At least until the storm. Wednesday evening, a storm of singular intensity will blow into the area without prior warning save for the vibration of thunder on the horizon and the crackle of energy in the air that precludes such a powerful storm. Throughout the night, the winds will howl and the lightning will light the sky almost constantly, the thunder will be intense enough to rattle the walls of even the most sturdy of structures, and the winds may be powerful enough to damage roofs and toss about anything not secured down. Inches of rain will fall overnight, and the streets will be flooded nearly the rest of the following day.

But the strangest thing won't be the storm damage. It seems the storm cleared away some of the fog that obscured the environs to the north of the city, past the mage tower. A well-traveled road can be seen snaking into the foothills, some 50 miles north of the city. The citizens insist this is the road to the Academy, but the road seems in such disrepair it seems unlikely the place will be in any better condition than the city itself had been when the outsiders first began arriving.

It might be a good idea to see what's up that road, seeing as things from outside have been a threat before.

Throughout the week, reports begin to come in at the guard station, and rumors flying around the city, that people have begun seeing strange beings in the night. Sizes of these creatures vary greatly, but the physical description seems to be consistent. They seem to be hunched creatures in heavy robes with greenish skin and hollow eyes. They're said to carry a lantern in one hand and a glinting knife, not unlike a chef's knife, in the other. People say they shuffle slowly through the back streets in the dead of night, but they flee quickly, as they also say looking upon the strange creatures for long fills the viewer with a dread and despair so profound, they can only dream of death.

By the end of the week, the watch will issue a warning to avoid secluded areas of the city after dark as several people who have assumed to have come into contact with these creatures are currently housed in the infirmary in what can only be described as a stupor. They are terrified but also sobbing, and no amount of consolation seems to help them. This will be accompanied by an artist's rendition of the creatures based on descriptions provided.

These creatures will have a similar effect on any player characters who encounter them. They can vary in size, ranging anywhere from 2 feet to nearly 5 feet in height, and while it is rare, they can appear in groups of up to 4. They have an aura of terror and despair that radiates from them, but those who are capable of shielding their minds from psychic attacks will be able to resist it for a short time while in the presence of these creatures. Those who cannot will be stunned by fear and despair and will be susceptible to the creature's actual goal. They will shuffle within range why the character is stunned and stab them in the heart with their very shark kitchen knife.

As such, it is possible for characters to die during this event, and I ask anyone who has their character killed by these creatures (they're Tonberries, for anyone familiar with Final Fantasy) to please refer to the section of the FAQ on death, and to respond to the tread here to let me know and we can sort out the consequences.

If you have any questions, please ask them below, and feel free to use this post to plot!

If you put together any groups, or there are specific means of investigation, or you need any information at all, please respond to the Plot Info thread so I can see it (because I'm tracking it and I'll get notifications that way)!

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State of the Game: March

The snows are finally subsiding as temperatures in Aterat and the surrounding area begin to rise and the world begins to thaw. That means a lot of thoroughfares, roads, and walkways have begun to transition from a winter wonderland to slushy mud which makes walking or riding a whole new hazard.

The chocolatier who opened last month in the Noble district is still around, though, and they're still selling delicious and questionably effectual chocolates. They've added a new assortment as well, it seems, though the proprietor suggests they are not for the faint of heart. You see, unlike the chocolates for friends, these white chocolates force the consumer to lie, and only lie, for 24 hours. That couldn't possibly cause problems, now could it?

The Festival of Smoke and Mirrors

With all the new folks who arrived in the city last year, there seems to have been another new festival to come along with them.

It begins innocently enough. the weekend of March 11-13th, a circus has come to town! None really know where it came from, though the vast tents and carnival ground the entertainment complex outside of town has become suggest it was quite the procession. Some speculate they came from another world, just like the other residents. Whatever their origin, people seem very enthusiastic about their coming. Flyers can be found in all establishments, in the common areas of the residential buildings, at glued to light street lights.

There will be a log for the three days of the circus and carnival, at which anyone who attends will be given a small, folding mirror in a box as a door prize. Along with the mirror is a hand-written note in silver ink, written in elegant script.

If you use me before sleep, you will certainly dream of what might have been!

For those who do look into the mirror before they sleep, they may find themselves waking up a little...different than they went to bed.

Through the end of the month, players are free to use these little mirrors to play out alternate versions of their characters! There are no restrictions to this event, so you're free to play any version of your character you like, and the switch can last as long as you'd like it, too! Keep in mind, though, once they revert back to their true selves, the mirror will disintegrate, so they are single-use only.

At the end of the month, regardless of whether or not the mirrors are used, they will disappear.

If you have any questions, please don't hesitate to ask!

OOC Points

• Players are no longer restricted to only playing 4 characters. As there is not formal AC requirement, play whatever you'd like!
• That being said, you can play characters from the same canon so long as they don't have interaction with one another.

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State of the Game: February

As January turns to February, it seems as though the snows are coming to an end. Temperatures are still such that what now has fallen remains upon the ground, but nothing new seems to be falling from the sky, and the skies are clear and crisp. Yes that means no more memory crystals will be found among snowdrifts or unceremoniously falling upon the unsuspecting's heads.

What that means for the citizenry is what seems to be a collective movement toward spring. In many places in the market, there are deep discounts on nonperishable goods, citizens are cleaning out their attics (and hiring strong outsiders to help when they need it), and in general, there is just an air of freshness about the place.

The Month of Cherishment

Throughout the month, you may notice shops throughout the city of Aterat have started stocking up on gift products as well. There are small and adorably decorated pastries at the bakery, individually wrapped but kept in pairs; paired rings and necklaces seem to be popular at many jewelers stands, and there are even matching coin purses. It seems if you can dream it up, it comes in a pair. Citizens are abuzz about the month of "Cherishment". They say it encourages others to share with their friends and loved ones how much they mean to them, and is primarily a gift-giving holiday.

Of particular note, citizens point newcomers toward the chocolatier in the Noble district. They speak of it as though it's always been there, but everyone knows until recently, the Noble district has been mostly in ruin...don't they?

This chocolatier sells all sorts of beautiful chocolates, but they specialize in "The Cherished Collection". These boxes, gold-toned and wrapped in shimmering pink ribbons, contains chocolates laced with various potions that result in different, if temporary, effects on the consumers:

- Consumers can only speak the truth for 30 minutes
- It lowers the inhibitions of the consumer (with various effects)
- It inspires in the consumer a deep need to spend time with someone they care for

If you have any questions, please don't hesitate to ask! There will not be an organized log for this event, but people are encouraged to post their own!

And for a bit of OOC information: The AC Check-In is still live here and you still have a few days to respond!

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January State of the Game | In-Game Event: Crystalline Rain

Temperatures around Aterat and its surroundings remain very low, affording the snows the fell in late December to stick around. While it makes for slushy sidewalks and much shoveling for those who run businesses, it leaves the place charming, and there is certainly no shortage of warm drinks to go around to stave off the chill.

While various investigations into the recent happenings continue apace, things seem to be rather uneventful (at least in a threatening manner) throughout the city and the citizens are in high spirits. The downtime might even be a great time, if you've been feeling the itch of enterprise, to get your own business going!

Remember, if you guys think of a place that could be a fun addition to the city, you can submit it on the Content Submission page! It doesn't have to be a place for your character's homeworld. It could be something that came up in OOC conversation or whatever sparks inspiration!

And for a bit of OOC information:

» The Test Drive is still up, so invite your friends!
» December AC Check-In is live, and will require no activity proof again, because life has been very unkind to just about everyone.

Event; Crystalline Rain: Jan 9 - 15

Throughout the end of December and the beginning of January, snow flurries are common, though the snowfall is never particularly heavy. That will change the evening of the 8th, with heavy snowfall overnight, bringing several inches of fresh snow to blanket the city and the surrounding areas.

Beginning on the 9th, though, a different sort of rain begins to fall. Periodically over the course of the week, brief rains of small crystals of various sizes will fall from the sky. These crystals are no larger than a small coin and shouldn't damage property when they fall, but they do come in a variety of colors and seem to glow with an inner light.

Anyone who picks one up will be treated to a glimpse at the memory contained within. That's right, these crystals house the memories of the other residents of Aterat. They could be as brief as the knowledge of a name, or as involved as a full memory of an event. The memories themselves are as varied as the crystals that fall, and the memories within could be happy or sad, frustrating or elating, but they will involve the emotions of the person they are from. They could also include the information of who it belongs to, but they may also be ambiguous.

You're able to discover as many crystals as you'd like, also, seeing as this strange rain of crystals is lasting a week and there are quite a few memories to go around!

It should also be noted this event is completely voluntary and you need not submit any of your characters' memories if you choose not to. You also can include the stipulation that whoever finds a crystal containing their memories will have no way of knowing from whom it originated. The sky really is the limit!

I encourage everyone to use the post below to share whatever memories they would like to appear in crystals (and to see the tag below for NPC memories they could also stumble upon, free game of course)

If you have any questions, please ask them below!

Happy New Year!

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☰ STATE OF THE GAME: May

Happy Spring and all that, Aterat! We do still have some bits of the Mystery of the Maiden's Mercy we're mopping up, but the nature of the world is constantly in flux, and time marches on!

(It should be noted new arrivals are more than welcome to join the investigation until the mystery of the ship is solved)

Activity Check-In is live and will run until May 10th! Note: Even if you're new this month, check-in is still required.

Click Here for Activity Check-In

Spring Cleaning is underway, and I'm in the process of switching all the coding of the game over to a new format (if you hadn't noticed) and reorganizing the pages in order to make the information more accessible and easier to navigate for players. If you have any questions or can't find anything in the interim, please let me know! Change always has growing pains, and I'm not the most organized person on the best of days.

☰ PULSE: A BIT OF A SHAKE UP

While most of the citizens of Aterat seem to be trying their model best to accept and adapt to the strangeness going on the Harbor district, there still seems to be a shroud of anxiety draped over the city, as though everyone, newcomers and natives alike, are waiting for some other shoe to drop. Starting on the 30th, it seems like they may be getting their wishes. That evening, and every evening until May 4th, small tremors, like small earthquakes, begin to shake the city.

Those who've been around awhile will most likely recognize the quakes that typically accompany some sort of city expansion, and after that week, their suspicions will be founded! On the morning of May 5th, anyone out and about will notice there are just generally more people around, hundreds of new faces no newcomers recognize, going about their daily lives as though all is normal. Natives seem to know them, and none seem surprised at their sudden arrival.

The Pulse seems to have done more than simply bring a slew of new people to the city, however. Many buildings around the city that were once dilapidated and in various states of disuse and disrepair have been restored; some serve as housing (and appear to have been lived in for years), while others are new businesses, from flower shops to general stores, the city is just much more alive than it had been a week ago. Dotting several districts are small gardens, planted trees line the streets, roads are freshly cobbled! It seems like a miracle and it's a welcome improvement.

Except Tell Phone service seems to be a little off. The devices may be a little restrictive to some of the newcomers, but the service has always at least been reliable albeit completely inexplicable in how it actually works. Starting with the quakes, though, and running the entire month of May, service is a little spotty in places. If you leave the city proper, it may not connect at all. When calls do go through, they may not be to the right person. Texts seem a bit more reliable, but sometimes they fire off to the wrong recipients, too. Weird and a little annoying, but nothing to worry about, right?

☰ SPRING IN SPRINGING

The natives, both new and old alike, seem to be making the most of the situation in the city, and all the areas, including the circus and the park, are rife with activity. Flowers are blooming, the city and it's surrounding environs are filled with the scents of fresh flowers and new life, and people seem to be preparing the circus complex for a festival. When asked, they're all willing and eager to talk about the annual Festival of Flowers, held in the 3rd week of the month, that it's to welcome in the new life around them, and that the circus complex itself uses it as a signal that the arena tournaments will be starting the following month!

There will be a log for the week-long festival itself going up on the 23rd, but the preparations go on all month long.

Those who are interested in Chocobos should take note as well: chocobo breeding season has begun, if all the flyers are to be believed! There will be the opportunity to browse stock at the festival for anyone interested in purchasing their own chick, and special previews are available at the Chocobo Ranch all month long!

As always, all questions can be directed here!

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