Aterat Mod Account (
ateratmods) wrote in
ateratooc2022-10-05 09:00 pm
Entry tags:
tdm 007
Test Drive 007
Here is our Seventh Test Drive Meme! There are a lot of areas of the city to explore, so please have a look around! In case you need a little help getting started, I've included a few prompts below, or feel free to start your own! Exploration and player initiative are the names of the game here!
Arrival & General Information | Setting & Bestiary | Locales & Businesses | Residences & Housing Info | Rules & FAQ (ask questions here!)
I. Crash Into MeNot exactly, but close enough. You have just arrived and received a strange satchel from a tiny, strange little man and are left more or less to your own devices (more information on what to expect upon arrival can be found here)! Follow directions to the north and check out the housing, or maybe have a look around the Historium and try to get some information from that giant glowing ball, see what you can waste your meager starter coin on in the Market District, or maybe just meet the neighbors.II. What Goes Bump in the Night
It looks like Aterat proper has a spirit problem. Maybe you're seeing specters, hearing disembodied voices, your windows rattle when there's no breeze outside. Maybe there are cold spots in your place of business (or your apartment, which is so much worse). Either way, you're 100% convinced you're haunted. Hopefully, someone else believes you, or maybe you're used to feeling crazy.III. Into the MirrorVerse?
Through the looking glass in every apartment or other residence lies the MirrorVerse, a place of emotion. More information on this mysterious place can be found here.IV. Try the Network
The Tell-Phone allows for text, video, and audio transmissions to everyone else who has one. Give it a whirl!V. Wildcard
The above prompts are all options, and there's much more to the setting than what they provide. Do your best (or your worst)!

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"Do you prefer to sit on wooden chairs or plush couches?"
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"Whatever is easiest," she manages to respond, just to answer Lauri-Ell's question.
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"Well, here is my door. The kitchen chairs are closer."
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Yin nods to Lauri-Ell's words. Closest works.
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"I will start cooking then. If there are questions I can answer, I'd like to answer them for you."
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The noise is very helpful - she makes it to the chair and feels it carefully with her hands to figure out where the seat is, and positions herself there. Then she's very quiet.
Questions? She's not used to being treated as though she has autonomy. It confuses her. That confusion alone is a sign she's not thinking like a proper Doll.
But...she does have one, one large concern about all - Hei.
"Do others from our worlds show up here?"
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There are plenty of people who don't have those connections.
"Are there those from your world that you need protection from?"
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But what they are? How should she refer to them? Say as little as possible, most likely, is the best route.
"Just wanted to know."
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She finishes putting her groceries away and takes out a pot so she can start making her soup.
"DO you have friends I should keep an eye out for?"
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"And Mao." She's not sure either of them even count as friends, but they're her teammates, and if they showed up, she would want to know and be there for them. She doesn't mention Huang, but they haven't truly bonded in any fashion. Yet.
There is just one thing about Mao she doesn't mention - doesn't think to - that is kind of important; he's a cat.
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Which wasn't relevant.
"I will watch for your friends as well."
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There's a beat, then she has to ask, albeit, slowly as the words form, "Is Chewie no longer good and brave?" She has noted Lauri-Ell used the word was. Relevant or not, Yin is curious.
Yin gives a quiet nod, appreciative that Lauri-Ell would help her like this. If any of them ever did show up, they would at least have a network in place. Maybe Hei would be okay with that.
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"I shall be very attentive for cats that are named Mao. And yes, she is good and brave, but she is not here. I cannot speak to whether she is still well behaved and brave. These things can change."
Finished with putting things away she turns to regard the other.
"Do you like salads?"
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Even if she doesn't speak her gratitude, Yin realizes that Lauri-Ell is very considerate to care about this.
She doesn't care one way or another about salads or most food, but it is the perfect food with nutrients while being light, so Yin nods to the question.
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"Wonderful. I like a salad at this time."
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"Salads are easy to put together." Look at Yin, volunteering words without curiosity or a question. In fact, she even asks, "Do you want help?"
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Yin takes her seat and sits so still. She doesn't fidget, tag her fingers, or move her feet like some people. Her hands are folded neatly in her lap and her gaze is somewhere in front of her, though not focused.
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And that might help her adjust for later.
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It was a very considerate thing Lauri-Ell had offered her, and even Yin can recognize that. She gives a nod and slowly rises from the chair.
"Thank you," she gives a monotone response, but it's, maybe, just maybe, a tinge soft. She feels her way from the table, and her hands reach out to the wall to judge the distance between the table and the nearest wall. It helps her place the layout in correlation with herself, to walk without hitting anything.
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"I have not done much to redecorate the space here for myself, except for things on the walls or the shelves I was already given. I have made sure there is a lot or room between stuff compared to what you might find in your own space. I am larger than you by quite a bit."
In the mean time she kept up with her chopping, intending to give the young woman an anchor made of noise.
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Larger? Of course, Yin could not really tell that, either.
Yin reaches a window, hand planted firmly on the cool glass, then turns back to the sound of the chopping.
"I could not tell." There are some ways she can tell the sound of Lauri-Ell's voice comes from higher up, so Lauri-Ell is taller, but that doesn't inform her of much.
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Probably wrap?